Robotics Nearest Neighbor Interchange and Related Distances
نویسندگان
چکیده
More and more research effort has been done to study the non-cooperative games recently. Among these various forms of games, the unicast/multicast routing game [2,5,6] and multicast cost sharing game [1,3,4] have received a considerable amount of attentions over the past few year due to its application in the Internet. However, both unicast/multicast routing game and multicast cost sharing game are one folded: the unicast/multicast routing game does not take the receivers into account while the multicast cost sharing game does not treat the links as noncooperative. In this paper, they study the scenario, which was called multicast system, in which both the links and the receivers could be non-cooperative. Solving this problem paving a way for the real world commercial multicast and unicast application. A few examples are, but not limited to, the multicast of the video content in wireless mesh network and commercial WiFi system; the multicast routing in the core Internet.
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تاریخ انتشار 2008